Carry Capacity

Carry Capacity

Every creature has a carry capacity based on its Strength score. The number of items, varying in size, that a creature can carry unburdened is based on the number of slots it has.

The number of slots a Medium creature has is equal to 5 times its Strength score. For Small creatures, it is 2 times, and for Large creatures it is 15 times (see Size Categories).

Every carriable entity requires a number of available slots to possess, whether it be worn, augmented, or stored. GM discretion may be required for items or creatures that do not have a listed number of slots.

Encumbrance

Whenever a creature is holding or solely carrying more weight than its carry capacity, it becomes Encumbered. Creatures gain a point of Fatigue when Encumbered, and this point is removed upon being relieved of additional weight.

While Encumbered but not holding over double this capacity, creatures may only properly use Land Travel.

Creatures cannot physically carry more than double their carry capacity, and are in danger of being harmed when attempting to or being forced to do so. Essentially, a creature is being crushed rather than carrying anything at this point.