Warfare
Left Branch
- Cleave (1-0-1): When a melee weapon or weaponless attack you make reduces a creature's DHP to 0, you may retarget the remaining damage to another creature within the weapon's range.
- Brawler (2-0-1): You gain a point of favor on tests made to grapple creatures.
- Charger (2-0-2): When you take the Attack action weaponless or with a melee weapon directly after taking the Travel action, you may reduce the amount of stamina required for the attack by the highest Travel score used during the action.
- Blitzer (3-0-3): When you take the Attack action weaponless or with a melee weapon, you may target each creature within the weapon's range. Attacks made this way deal half damage to each creature, rounded up.
Middle Branch
- Swift Strike (1-0-0): When you make an attack with a weapon, you may spend 3 stamina to reduce the number of turn actions required by 1 up to twice, minimum cost of 4 turn actions.
- Hasty Attacks (2-0-0): When you make an attack with a weapon, you may spend 5 stamina to reduce the number of turn actions required by 1 up to twice, minimum cost of 2 turn actions.
- Recovery (4-0-0): You may spend 2 turn actions and up to 20 SHP to regain an amount of stamina equal to the amount of SHP spent.
- Terminal Drive (6-0-0): When you make an attack with a weapon, you may spend 7 stamina to reduce the number of turn actions required by 1 any number of times, minimum cost of 1 turn action.
- Warmonger (8-0-0): When a creature you're aware of takes the Attack action, you may spend 8 stamina to take the Attack action using interrupt actions as if they were turn actions.
Right Branch
- Sniper (1-0-1): Ranged weapon attacks you make have double the amount of close range.
- Titan Slayer (2-0-1): You gain a point of favor on tests made to scale creatures.
- Quick Hands (2-0-2): When you make an attack with a ranged weapon that must be loaded or charged, you may spend 10 stamina to load or
- charge the weapon without paying the turn action cost.
- Volley (3-0-3): When you take the Attack action with a ranged weapon, you may target three times as many creatures within range and deal half the amount of damage to each creature, rounded up.