Death

Dying (not Recommended)

There are two ways your character can die. The body can be killed outright, meaning that its body is not only dead, but it's completely incapable of sustaining life, preventing resuscitation. If your character dies without such annihilation, the body enters stasis.

While surface health is a creature's bodily wounds, the true meaning behind their deep health is how well the body is attached to its soul. As a creature loses DHP, the body becomes less and less capable of holding onto its essence.

This can easily be achieved by pure harm via destroying a creature's body. Although, some effects such as necromancy purely sever the connection. In these cases the body remains capable but the soul is forcefully shunted out.

More effervescent creatures are more resistant to severing effects and have a stronger attachment to their soul, allowing them to not only stay alive longer but stay attached while sustaining more intense injury.

Entering Stasis

When a creature's DHP is reduced to 0, further damage will force its current DHP into the negatives.

If a creature's DHP is reduced to an amount equal to 0 minus the creature's maximum DHP, its body becomes unusable. Until this point, the creature is dead, but its body is in stasis.

A body in stasis is just capable enough to retain a creature's soul once repaired back to its original function, though a body in stasis, by definition, has no soul attached to it.

A body in stasis loses 1 DHP every minute. Bodies in stasis may have its DHP healed, though its DHP cannot go above 0 until it is reconnected to a soul using an effect such as the Art of Necromancy.