Resting and Fatigue
Resting
A creature may spend 6 hours resting, generally sleeping in this time. Sleeping is not required, although a lack of sleep will still cause points of Fatigue, regardless of rest. After resting, a creature regains all missing SHP and stamina but does not regain any DHP this way.
Levels of Fatigue
With necessary body functions comes starvation and sleep deprivation, and with that comes Fatigue. If a creature becomes extremely exhausted or its necessities are neglected for long enough, Fatigue will begin to kick in.
These following actions will each cause a creature to gain a point of Fatigue. A point gained this way cannot be removed until the respective necessity is rectified. A single necessity going untended can stack for multiple points of Fatigue. Only 1 point can be removed every 24 hours if stacked this way.
- Going 24 hours without eating.
- Going 24 hours without sleeping.
- Going 24 hours without water.
- Carrying more than your Carry Capacity.
Each additional point of Fatigue has an effect:
- 1 point - The creature cannot take the Deep Breath action.
- 2 points - When the creature loses any amount of Stamina, it loses double instead.
- 3 points - The creature cannot regain Stamina for any reason.
- 4 points - The creature cannot cast spells. The Attack, Block, and Dodge action cost an amount of Stamina equal to the number of points of Fatigue it has.
- 5 points - The Travel action costs an amount of Stamina equal to the number of points of Fatigue the creature has.
- 6 points - The creature loses 1 point of Stamina for each point of Fatigue it has every hour (not modified by other Fatigue multipliers).