Alteration Spells

Alteration Spell Features

Alchemy

Ancient in concept but new in magic, alchemy physically transforms one type of matter to another. Outside of purification, this is difficult to make full use out of without permanency.

Purify (50 PP)

Transmute (20 PP)

Restoration

The first form of magical healing ever derived prior to a creature actually being dead, restoration is a revolutionary feature of magic. Not only can it heal minor cuts and bruises, it mends mortal wounding such as organ failure and broken bones.

Alleviate (80 PP)

Mend I (40X PP)

Mend II (60X PP)

Mend III (80X PP)

Mend IV (100X PP)

Mend V (120X PP)

Transmutation

Transmutation is a branch of alteration that allows the caster to reshape objects and creatures, allowing them new abilities and features, or rather debilitating them. Effects like this are heavily based on the caster's imagination and memory.

Reshape Object (60 PP)

Reshape Creature (100 PP)

Debilitate (150 PP)

Locomotion

Telekinesis is a powerful feature that was quickly harnessed upon the creation of the Art of Alteration. It not only allows the caster to control other creature's positions, but even their own. This makes it a pertinent form of travel for some powerful mages.

Telekinetic Halt (10X PP)

Telekinetic Force (10X PP)